Tf2 afterburn damage. If you survive long enough and kill people, you'll eventually get there. Tf2 afterburn damage

 
 If you survive long enough and kill people, you'll eventually get thereTf2 afterburn damage Jarate essay

The Chargin' Targe is an unlockable secondary weapon for the Demoman. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn. 2. e. Like they could just kill them without lighting them on fire. Things like that to essentially reward higher-skill. AshSystem • 8 mo. The update will be applied automatically when you restart Team Fortress 2. Afterburn damage is decreased for the Degreaser. second would be the tude turner for the instant refill, and the last one would be the splendid screen because its shield bash. The Huntsman arrow can be lit on fire by a friendly Pyro's Flame Thrower, certain map geometry like the torches on DeGroot Keep, or if it travels through the flames of either an allied or enemy Pyro. 75% fire resistance: took 7 damage (0. It does NOT count reflects sadly. My Idea: Buff afterburn to have there be an advantage to lighting people on fire. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Now, it makes sense to have afterburn in the game. Execution. Things like that to essentially reward higher-skill. Now, it makes sense to have afterburn in the game. The Equalizer (equipped) Level 10 Pickaxe Damage increases as the user becomes injured Blocks. . (Fun fact: The 25 ammo cost on the degreaser is actually the old school airblast cost for Stock and Degreaser before the EOTL update, meaning the number of airblasts the Degreaser can do has been the same since it's release. Upon taunting, the Pyro turns sideways and aims the Scorch Shot ahead, firing a single shot in the direction of the crosshair at the time the. After nine years in development, hopefully it was worth the wait. Strange Part: Damage Dealt. Incendiary Ammo: Upgrade for all Miniguns. 5 seconds of afterburn (down from 10 seconds). According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. All of the Pyro's primary weapons have damage ramp-up. 2. However, using the compression blast costs 25 ammo. Probably not the Degreaser though for the afterburn damage penalty. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. As well, present in the tf eslistsall. A portion of the shield is missing and splintered. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. CryptoNew Flamethrower DPS. png Cow Mangler 5000 Changed: Afterburn duration on charged shot increased from 6 to 7. Ih. The problem is that it's just stacked and has no downside other then not being the weapon that it's a sidegrade of. . 0001 becomes 6. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion? The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. . Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. HalfwrongWasTaken • 6 mo. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. A Spy disguised as a Pyro still receives afterburn. While healing, provides you and your target with a constant 10% resistance to the selected damage type. witty name -10% move speed on wearer -20% damage penalty +While an enemy is on fire, (ignited by you, with flamethrower or flare) +10% movement speed…The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. A. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. F. . Flareguns already don't deal the highest level afterburn. Can someone explain to me why a class that can one hit kill most classes, gets random crits, has increased movement speed, and relies completely on melee in a game where the hit registration is extremely broken alread, is now allowed to be immune to fire? Pyro has always been the close range master, but now demoknights can just keep swinging until. But I have two horrible suggestions to "fix" it. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. The Flare Gun can cover long range, but the pyro is still a close range class. 49 votes, 13 comments. All main gamemodes are identical to their Team Fortress 2 counterparts, while also bringing back Arena. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. 5 seconds, just barely enough to combo on those two with. TF2 is optimized and balanced for game sizes of 24 players or fewer (18 on. use more gun. The Dragon's Fury deals 90 mini-crit damage at point blank range to burning targets. Exhibit C: The Blast Radius; The Scorch Shot has a blast. The Frying Pan Level 5 Frying Pan. Alien Swarm Parasite Level 20 Mascot. A D. 25x) 75% bullet resistance: took 7 damage (0. If the Huo Long Heater is put away by the attacking Heavy, the afterburn damage is reduced to 64 in total. Weapon and items: Positive Additive Attributes. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. Telefrag damage is calculated the same way as the Market Gardener, but (maxhealth / mercs) is multipled by 2 instead of divided by 2. Better visual sync, more consistent (no visuals/damage mismatch). That'd turn it into more of a "hit and run" pyro, while the degreaser would be better for axtinguishing and the BB would be more of. 5 (the number of particles per second) and add afterburn. After. The Stock Flamethrower does a bit more damage than the Degreaser when you consider afterburn damage, although afterburn damage can be negated by many different things. I'd like to see this item to be used as a serious distraction to the enemy team so add a stat like enemy buildings take afterburn damage or while burning reduse health taken by health packs when ignited to really give this weapon a distracting element, but that's just me. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. Harvester promotional blurb. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. Dealer's Visor Level 50 Hat. T. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. O. The Orange Box engine adds hardware face rendering, soft particles, and multicore rendering over the old Source Engine. Although Pyros and Demomen using the Chargin' Targe are resistant to afterburn, they can be crit by the Axtinguisher if the hit connects before resistance takes effect. Flares fired from this gun bounce off enemies as well as allies before exploding. The Pyro, along with Heavy, Engineer, and Medic, is a playable character in the Australium Update in the game Dungeon of the Endless. Shortstop is a good scattergun sidegrade. After all, not every merc’s attire is lined with asbestos. Assuming the weapon is still being held out, the afterburn will deal 80 damage in total. res. In fact, generally the degreaser is significantly better than your other two flamethrowers no matter what the rest of your loadout is (than perhaps the stock axe, which shouldn't really be used). Execution is a taunt for the Pyro with the Scorch Shot equipped. The Pyro excels when fighting in enclosed spaces, using various weapon combinations for quick kills, or flanking the enemy backline, where the wide spread of flames will affect multiple targets and disrupt healing from Medics. It if takes more time for them to die, it won't be count. The Vintage Axtinguisher Level 10 Fire Axe 100% critical hit vs burning players-50% damage vs non-burning players No critical hits vs non-burning players. That means when pyro shots her fire and you kill him the particles are still there and when ur unlucky you get about 40 dmg + after burn. Flare Gun deals 30 damage upon direct contact, plus Afterburn Damage (Afterburn DPS is same as Stock). Can cover long range. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. When these particles connect to an enemy player, a damage-over-time effect (sometimes called a DOT) called afterburn is applied. The duration of an ÜberCharge is always 8 seconds when you keep a single patient; the only thing affected by a patient's health status during an ÜberCharge is healing, which is a separate matter from ÜberCharge. 1. Use a Manmelter crit at point blank. A D. In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is left. People would write off afterburn like nothing. Level 8 Vaccinator. Press your reload key to cycle through resist types. It's the worst with the scorch shot since it's the spam machine. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. The update will be applied automatically when you restart Team Fortress 2. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. A. Tape appears to be holding the gun together. — The Pyro on sinister weapons. Team Fortress 2. Also make sure it is set to the "allow" setting. The odds of always having a Medic or health pack around a Pyro matchup is improbable, and 6 - 10 seconds of total afterburn is 48 - 80 damage (minus the Degreaser) which is enough to kill enemies who take a good amount of flame damage or are damaged via other sources already. (I am trying to sound smart, but I don't think I did my math right. On the Detonator's wiki page, it says the following under base damage: . Allowing a combination with the Neon Annihilator. This is the other taunt that is unable to kill an overhealed Heavy. 6. The BEST way to ignite an enemy is with a Manmelter crit which deals 90 flat damage with no falloff and 15 ticks of afterburn. Like the afterburn doesnt do so much damage so why would they need to light their targets on fire when they finish them off with the panic attack anyways. Deja Vu. This is best seen with using the Incendiary Cannon. Your Eternal Reward Level 1 Knife Upon a successful backstab against a human. The flames of the flame throwers become unpredictable at maximum range. While healing, provides you and your target with a constant 10% resistance to the selected damage type. tf has unique grade weapons for $0. Comrade Komko May 7, 2020 @ 6:03am. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. Was thinking about whether or not having an afterburn indicator showing the remaining afterburn time/damage per second could allow a player to make smarter decisions when attacked by a Pyro, i. All Discussions. However, if a direct hit is scored, the pellet will hit the ground (usually. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. We'll just stick with. Requires you to regenerate or collect 6000 health, which takes a very long time. I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. flare afterburn is limited by distance. it's a reasoning mistake. He can also inflict afterburn, which will weaken and kill enemies that manage to escape. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. 1 Answer. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Just a thought. 207. The damage is the same, but it's pathetic afterburn means if you set someone on fire, they don't even need to worry about it more then half the time, as it's damage is barely impactful. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you:. . However, the mechanic itself is broken and makes. A. Now that I think of it, my idea for more afterburn damage would work better for the vanilla flame thrower. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. All damage is rounded up to the nearest whole number. can cancel it out. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. 5 seconds or 5 ticks I agree that the afterburn should be nerfed down to like 40 or 30. 4. See moreAfterburn. 8=0. Dealer's Visor Level 50 Hat. They could be way worse or way better. The rate at which Medic's build uber off of burning patients is also reduced by 50%. The Vaccinator. An example is the Degreaser's sound, which sounds "lighter" no pun intended than the Stock Flamethrower's. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The Pyro has two different primary weapon types: the conventional Flame Throwersand the Flame Launcher. Use these weapon combinations to immediately take out single targets, as the Degreaser's significant penalty to afterburn damage makes hit-and-run tactics much less effective. 5 seconds from 3 per tick for 10 seconds. Being hit by a barrage from Pyro's flamethrower is fair, but having one tickle your toe does the same amount of afterburn damage which feels unfair. This is objectively a bug, and not something that people commonly disagree on. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. The Flare Gun can cover long range, but the pyro is still a close range class. As to why, it wears a flame retardant suit. 70 by default): falloff multiplier at tf_flamethrower_maxdamagedist distance. _TheNumber7_ • 8 mo. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. It should only deal 2 damage per tick. Removed: +50% damage to self Added:-25% afterburn damage penalty 100% mini-crits vs burning players -25% damage penalty -25% afterburn damage penalty Alt-Fire: Detonate flare. For one thing, the Chargin' Targe gave great resistance to fire already. __y_y_y_yy_y____y_y. You shouldn’t even be relying on afterburn. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. 5 seconds of afterburn damage. While it may seem like a strange and somewhat humorous item, the Jarate has been widely praised by. Even without afterburn, it still does more even if you time the detonator perfectly. 300 credits can be spent on a 25% damage resistance (up to 75% maximum) against fire, explosions, and bullets. Business, Economics, and Finance. TF2 Weapon Generator. Those for whose computers cannot handle the high-end graphics of Team Fortress 2. Degreaser > Stock, especially in competitive. A 20% healing and resistance reduction is applied by afterburn. 53 seconds. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. That would make pyro the most viable class at hit+run tactics. not something that should've been added. 411 uptime-downtime ratio, which is a bit better than the Scattergun. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. Comrade Komko May 7, 2020 @ 6:03am. . It is a jar of urine that can be thrown to cover enemies in liquid, making them more vulnerable to damage and easier to track. Afterburn duration is now based on how long the target is in contact with direct flames. Also the Degreaser is Pyro’s best flamethrower. After the 3rd collision with a surface/player, the shot disintegrates and cannot deal any further damage. Team Fortress 2. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve -made map, 7 new taunts, 1 new kill taunt, 49 new cosmetics (though 4 all-class. Primary Weapons. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. A large part of the damage can be done by splash damage igniting players. In addition, targets are now considered wet when doused. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. 75% fire resistance: took 7 damage (0. 3. Afterburn was mostly used to expose spies. 2 less airblasts. 0001 becomes 6. Is afterburn really that bad? I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. It is a blast of cone-shaped gas emitting from the end of the weapon. 1. The Postal Pummeler Level 10 Mailbox axtinguisher properties (1)-50% damage vs non-burning players No random critical hits. The penalty really isn't relevant, but in the other hand, afterburn damage overall is barely relevant to begin with in the current game because there are so many ways to easily. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst damage. It makes dealing with pyros extremely annoying, especially as soldier or spy. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. The Axtinguisher will be the finisher, dealing 86 - 167 mini-crit damge to burning targets. Fire particles will penetrate players and buildings. . Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). Flares fired from this gun bounce off enemies as well as allies before exploding. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. Because Pyro's long range capabilities are currently too strong. Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. Bonk! Atomic Punch Level 5 Lunch Box. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. Increases damage dealt to Tanks. This can be used to chain multiple flamed enemies together in order to hit them. This taunt can only be performed with the following weapon: Scorch. there's no good reason for scorch shot to do enough damage in afterburn to kill light classes with a double hit. T. Selling Strange Part: Damage Dealt for 6 keys, 23. Now, I know how to inflict critical damage against these opponents with the flare gun : simply hold down M1 (keeping hold of the button), and scroll down. They have a low chance of being awarded upon completing a full Advanced or Expert Tour of Duty of Mann vs. txt file. O. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. Darwin's Danger Shield: Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire. Yes, if they take both the direct hit and the bouncing flare gun AND the full afterburn damage on top of that, with the last two being completely avoidable by absolutely any player that can move. However, the mechanic itself is broken and makes. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. ". 0 preload content build of Team Fortress 2 is. Listed as "-20% damage penalty". Firing more than three rockets at an enemy does not cause afterburn damage, as the flames cancel out, forcing the player to start burning the enemy again. The best way to fix it is to delete all flame particles after the Pyro dies. Igniting two people would delay overheals by at least 2 seconds. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Feb 15, 2020 @ 2:58pm A maximum of 80 damage over the course of 10 seconds that needs to be built up to?. The magnitude of the damage increase depends on the afterburn's remaining duration. Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. A D. Basic after burn does 3 damage per half-second and lasts 10 seconds, making it 60 in total. Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. The current project lead is Private Polygon, and it is currently in version 0. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. The Axtinguisher is an unlockable melee weapon for the Pyro. The gun itself is a tripodal device constructed of metal, team-colored paint. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. Good medic will stay in safe place and always control his damage recieved/risks. Anti-Pyro strategy. Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes. It makes dealing with pyros extremely annoying, especially as soldier or spy. Have afterburn do 2½ times damage meaning 150 damage for a complete afterburn and no airblast. 8m radius Applies afterburn Can kill multiple. After all, not every merc’s attire is lined with asbestos. txt file that had been added to the game as part of the October 28, 2015 Patch ; Almost two years later. The scorch shot theoretically can deal over 100 damage in single flare. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. But if your target cannot put out the fire in a timely manner, the damage adds up. Similar to Botkiller weapons, they are unique reskins of specific weapons and only appear in Strange quality. Ellis' Cap Level 10 Hat. This issue occurs on the latest vanilla TF2 update. You can easily avoid the bouncing flare, even with the stunlock, and even if you take the bouncing flare's damage it isn't hard to find a healing. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. Weapon Changes New statistics File:Item icon Cow Mangler 5000. They increased the damage of Afterburn to 4 every tick for 7. #34. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. Click to listen. There is NOTHING wrong with this. So yeah, your Flare Gun will still have the same damage and afterburn damage as before. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. A Burning Spy. While this weapon is active, the Medic regenerates up to an extra three health per second, at the cost of the weapon dealing 20% less damage than the Bonesaw. +200% afterburn damage bonusAny after damage effect should be hard to apply. The splash is extremely annoying tho, but I hate the scorch more for what it teaches new pyros. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Added The Hot Hand. Bumped 24 minutes ago by 🔴 Cash 4 TF2 Bot #2 🔴. 0. You're effectively having to decide between losing sixty health or devote time and. -does more afterburn damage-has a lower airblast cost-doesnt look like the pyro flamethrower version of the beggars bazooka degreaser:-literally does 1 damage per tick of afterburn-has 8 airblasts instead of 10-the faster switch speed almost never comes into play-looks like something i pulled out of a trash can lol Cringe post move onWell, we all know that Pyro's getting a nice little update next. Damage bonus reduced to 10%. Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. All flare guns are overpowered. so they aren't aware it's afterburn-specific. The Scorch Shot is a community-created secondary weapon for the Pyro. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. Reflected projectiles no longer deal minicrit damage; Afterburn is reduced to a solid 40 damage (on par with bleed effects) Extra shield can stay due to flamethrowers being hitscan and much more consistant. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. Only applies afterburn before particles are x amount of time old. Afterburn drops from 4 damage to 1 damage So, afterburn in casual is pretty unreliable, while also being something you should base your playstyle around. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. Deals lower afterburn damage. Afterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely. Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. It was meant to be visible, visually noisy and…The Cow Mangler 5000 is a primary weapon for the Soldier. Changed: Now deals up to 100% higher base damage as the user becomes injured. The Big advantages are. Even if it's easier to play against Pyro at higher elos it seem a. notnheavy_flamethrower_falloff (0. Medic isn't a god. True, Afterburn is the same damage but dealt out faster. 25x) Both: took 2 damage (resisted twice, [0. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. With afterburn immunity and over 40% fire protection. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit.